Internet of things https://musicalfieldsforever.com/rhyme Sun, 26 Jul 2020 18:04:16 +0000 en-US hourly 1 https://wordpress.org/?v=5.8.7 RHYME at EHiN 2016 conference https://musicalfieldsforever.com/rhyme/?p=4705 Sun, 13 Nov 2016 22:36:26 +0000 http://musicalfieldsforever.com/rhyme/?p=4705 Continue reading ]]> RHYME on EHiN 2016RHYME participated and contributed in several ways at this year’s EHiN conference. The conference, with the title “Shaping the future of health”,  was arranged in the Spectrum hall in Oslo, from 14th to 16th November 2016. The EHiN conference is the largest and most important conference within e-health, welfare technology and health technology.

RHYME contributed with both a talk/presentation and exhibited Polly World at The Research Council of Norway’s stand in the exhibition hall. RHYME member Anders-Petter Andersson and Fredrik Olofsson demonstrated Polly Ocean, Polly Planet and Polly Fire and the Polly Compose App at the stand.

RHYME member Birgitta Cappelen presented her talk with the title “Vitalizing Welfare Technology – a new paradigm in health technology” during Session B2: Design for Healthcare on the 15th November.
In the abstract she wrote: “Welfare technology often focus on diagnosis, biomedical data and medicine. But health promotion is also about vitality, communication and participation. In The Research Council of Norway financed project, RHYME, we have developed several generations of social, mobile and multi-medial health promoting technologies. These technologies offer new embodied, sensorial, musical and distributed experiences and ways to evoke vitality, co-creation, and strengthen one’s own resources and relations.

Olaug plays on Polly Ocean

Download the RHYME brochure here

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Collaboration on Smart Textile development in Borås https://musicalfieldsforever.com/rhyme/?p=4664 Mon, 12 Sep 2016 12:06:08 +0000 http://musicalfieldsforever.com/rhyme/?p=4664 Continue reading ]]> RHYME member Birgitta Cappelen have started an collaboration with Dr. Delia Dumitrescu who is a reseacher in the field of Smart Textiles at Borås School of Textile. Borås School of Textile is the leading school and environment within Smart Textile and Textile Design in the world.

The project is to develop a new textile for sensorial and musical interaction. Textile which has a soft and sensorial stimulation qualities,  in combination with transparency to transmit light and roughness to handle the rough use. In addition the textile has to have the ability to embed electronics into the textile.

We have worked from different angles, providing aesthetically and sensorial qualities by exploring combinations of yarn like cotton, wool, viscose, polyamid, polyester to high tech yarns like mono filament, pemotec and thermoformable yarns.

We have worked with different structures/patterns to embedd the technology like light, sensors, actuators and wires.

We have worked with different forms of knitting techniques from jacquard knitting to complex and simpler forms of tubular structures.

We have explored different forms of knitting machines from tubular machines to complex flat beds.

We have worked in different scales from many small samples to larger moch-ups and prototypes to be.

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The “Vitalising Welfare Technology” course has started https://musicalfieldsforever.com/rhyme/?p=4509 Mon, 12 Oct 2015 18:16:59 +0000 http://musicalfieldsforever.com/rhyme/?p=4509 Continue reading ]]> workshopToday, 12th October, the master course “Vitalising Welfare Technology” started with an extensive workshop with residents, caregivers, family, experts and designers at Sagenehjemmet. The workshop was a great success and the groups created over 40 ideas for new concepts of welfare technology, and gathered important insights for future work.

The “Vitalising Welfare Technology” course is a module within Tangible Interaction for master students in Interaction Design at the Oslo School of Architecture and Design. The course is a starting collaboration on welfare technology, between Diakonhjemmet University College and  Institute of Design at AHO.

During the course, the students will create welfare technology based on the 5th generation of the RHYME technology platform, which is an upgraded version of what we used in Polly World for the wireless modules (Polly Planet, Polly Ocean and Polly Fire).  The goal is to create welfare technology for vitalisation and health improvement of the persons living at care homes. This is welfare technology designed from a person’s point-of-view (humanistic health approach), not, as often done today, as a mediation of existing health services, where the goal is  control, measurement and management of bio-medical data.

The end presentation will be at Sagenehjemmet 30th October at 13.00. The exhibition of the designed welfare technology will be in Sagenehuset and starts after the presentation at 16.00. Welcome!

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Polly World exhibition at Kunst og Designhall in Oslo https://musicalfieldsforever.com/rhyme/?p=4325 Sun, 12 Apr 2015 12:52:13 +0000 http://musicalfieldsforever.com/rhyme/?p=4325 Continue reading ]]> PollyLand-websize

At 18.00 on Tuesday April 14th is the opening of the first public exhibition of Polly World at Kunst og Designhall HiOA (old Art Academy in St. Olavgate 32).  Polly World will also be open for visitors from 16.00 to 19.00 on Wednesday April 15, Thursday April 16 and Friday April as part of the conference “Aesthetics and Children with Special Needs“.

During the conference both RHYME member Karette Stænseth, Anders-Petter Anderssson and Birgitta Cappelen will make presentations/talks about different perspectives on RHYME, related to the conference theme.

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Testing Polly Compose App https://musicalfieldsforever.com/rhyme/?p=4014 Sat, 15 Nov 2014 15:31:13 +0000 http://rhyme.no/?p=4014 Continue reading ]]> Rhyme’s design and development team is currently doing the last tests of the Polly Compose APP before the user studies with the families.
In the Polly Compose APP the user can interact with the Interactive things at home, Polly Planet, Polly Ocean and Polly Fire through a smartphone or a tablet (see photos below). Polly Compose has an easy to use graphical user interface (see the two picture in the middle) and text based (twitter)  user interface (see picture right) for more advanced music composition.

Testing the tablet interface on an iPad.

       

First you choose the Polly Compose APP on your desktop. The first, Scenes & Things-screen, of three  in the APP opens (see picture to the left).
There you choose Scene (music and visuals) and Thing (Polly Ocean, Polly Fire, Polly Planet). Then hit the [play] button at the bottom (see picture left).

The second screen with the chosen thing in the middle opens (see picture in the middle). Here you can test out the and learn how to play on the thing and how it sounds, before sending the composition to be played on the physical thing at home. You build up a composition by hitting the sensors on the screen representing the sensors on the interactive physical thing. You can also specify how you want the action to be performed (fast, slow, slow etc.).  A composition is being built up and visualized over the play and send buttons at the bottom of the screen (see right upper picture).
You play your composition by hitting the [play] button. You send the composition by hitting [send], and you edit  (see left lower picture) and save and give it a name by hitting [edit] .
You can go to the first screen and choose another Scene or Thing by hitting  [back].

The sent Twitter Composition is received in the Interactive thing. In our example here Birgitta sends a Composition to Polly Planet (see picture lower right) and Polly Planet plays the music and light Composition.

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Polly World on Vimeo https://musicalfieldsforever.com/rhyme/?p=3996 Fri, 31 Oct 2014 11:23:45 +0000 http://rhyme.no/?p=3996 Continue reading ]]>
We have created a little video about the physical interaction i Polly World (not the social screen based App interaction). The video is shot by Alexandre Chapell and edited by Mariko Rhode and Birgitta Cappelen. Thanks to Sara, Anders and Berit and their children for their contribution.

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RHYME with 2 Keynotes at the Nordic Snoezelen Conference https://musicalfieldsforever.com/rhyme/?p=3922 Fri, 12 Sep 2014 19:21:46 +0000 http://rhyme.no/?p=3922 Continue reading ]]> Nordic Snoezelen Conference 2014

RHYME contributed with two keynote lectures at the 10th Nordic Snoezelen Conference 2014 in Helsingør. The two lectures were Birgitta Cappelen’s Designing Next Generation Interactive MSE and Anders-Petter Andersson’s lecture Music in RHYME.
In Birgitta’s lecture she argued based on a democratic and humanistic perspectives and a resource oriented approach for a design of Multi Sensory Environments  (MSE) that offers continuous positive experiences and challenging mastery curve for diverse users. This demands a design that is both sensorially stimulating and easy in use and complex at the same time. This demands a computational and software solution that offers many ways to interact and develop actability and mastery over time, not only simple switch solutions.

In Anders-Petter’s lecture Music in RHYME he explained how the musical simplicity and complexity is built up, based on musical sounds and programmed rules that are activated in different user-situations.

The Nordic Snoezelen (also called Multi-sensory Environment – MSE) Conference is a biannual conference and the most important community in the Nordic Countries for use of sensory stimulation in therapy and health promotion.
The Norwegian Community is called Norske Sanserom, the American Community is called AAMSE and the international organisation ISNA. Within MSE very little has been done regarding use of advanced computational possibilities, interactive music and professional design and aesthetic competence when creating the Multi-Sensory Environments. In this context  RHYME is a unique project internationally. If you  want to read more about MSE research you will find a list here.

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Pilot test of Polly World https://musicalfieldsforever.com/rhyme/?p=3450 Tue, 17 Jun 2014 00:00:56 +0000 http://rhyme.no/?p=3450 Continue reading ]]> PollyworldAfter a long and very demanding design and development period of the 4th generation of the Co-creative Tangibles, named Polly World, we have conducted a first pilot study. Polly World is an attempt to answer all the demands, suggestions  and wishes from users and experts related to the three earlier generations of RHYME’s Co-creative Tangibles, in addition to Social Media functionality. Developing the Polly World has therefore represented much more work and complex challenges than we initially planned for and understood. It  has therefore extended the project massively. Some of the major challenges and user demands have been:

  • Dynamic and interactive change of microphone input in mobile Co-creative Tangibles. So the users continuously can change their singing while  interacting with diverse sensors of the wireless Tangibles.
  • Closer and more intimate and embodied relation to the video projection, compared to traditional wall projection, TV and Computer Screens.
  • Better sound quality in the mobile Tangibles, regarding both sound frequency range and volume.
  • More varied musical choices and tunes ( for expanded the self-regulating possibilities), regarding forms of musical interaction (musicking), type of music and sound experiences (music tunes, genres and soundscapes), so the users can easily handle and choose music, music related activity and intensity level.
  • More robust transparent textile surfaces, since light is an important response dimension both in the interactive surfaces and part of the whole audio-visual experience.
  • Better touch sensor solutions, both regarding interaction possibilities and surface qualities like colour, softness, light response, responsiveness and durability.
  • More engaging and sensorial stimulating surfaces, to engage and motivate interaction with non-computer surfaces to gain a more fluent tactile, sensorial and interactive (computer based ) experience.
  • Easier grips and more possibilities to handle input sensors like microphone and bend sensors.
  • Possibility for the user to include their own things into the musical experience and make their own things sing along and expand the self-regulating possibilities.
  • Easier battery charging of the mobile Tangibles, so that the users easily can do it themselves.
  • Easier start and stop of the system, so the user can handle it themselves.
  • Movable Tangibles, so the whole Polly World can be moved, installed and stored rather easy. These practicalities took days and were in several cases impossible with earlier generations of the Co-creative Tangibles…
  • Social Media functionality  for distributed interaction on Smartphones and Tablets over the Internet (will be described in detail in a later post).

All these user and expert wishes (and many more) we have tried to put together in the new generation of the Co-creative Tangibles, Polly World. The Polly World consists currently of 4 Interactive, networked things, Co-creative Tangibles. The biggest , Polly Land, is wired , and 3 are mobile and wireless.  Polly Land contain a close projection using back ground projection onto a acrylic surface included in the soft textile  landscape. Polly Land has three “arms” containing RFID-reader, camera and microphone. It has a stand alone Wi-Fi system. The three other Polly interactive things is Polly Planet, Polly Fire and Polly Ocean.

Polly Land Polly Planet Polly Fire PollyOcean

They have their own separate colour  so they are easy to identify and interact with using a graphical interface on Smartphone and iPad. But the different sensors has the same shape, surface and interaction form. For instance is all touch sensors soft velvet triangles with the same output light pattern, but in Polly Land they are blue, in Ocean they are turquoise, in Fire they are orange and in Polly Planet they are yellow.  The same is the case with all input sensors like the bend sensors, the microphones, the RFID-readers and inductive charger.

The different shapes are built on traditional shapes within the field, such as Polly Planet that is bases on a ball shape. The shapes are constructed of triangles joined together with strong bands like trails the users can follow around the shapes to find more  sensorial challenges and experiences. The input areas are coloured sports fabric that contrasts the passive grey wool patches. Every Polly Tangibles, interactive thing has big light output patches included, some with speakers embedded.

Here are some more situations from the pilot test 16. June 2014:
Father and child in Polly Fire Child handling the bend-sensor alone Father and child climbing on Polly Land Sleeping father and child in  Polly Land Child learning how to choose music with the RFID-reader, the white soft glowing triangle Family in Polly World Mother and child playing music with NFC  Adults playing music in Polly World together

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Developing 4th generation, distributed and social media https://musicalfieldsforever.com/rhyme/?p=3227 Thu, 10 Oct 2013 12:33:55 +0000 http://rhyme.no/?p=3227 Continue reading ]]> Currently we are working intensively with the development of the 4th generation of Co-creative Tangibles. The 4th generation of Co-creative Tangibles are in the project plan defined as “distributed and social media”.  In the RHYME project this means that the users can co-create across different media, space and time. For instance that a sibling can interact through a smartphone or tablet from another place, with her sister or brother and the Co-creative Tangibles at home.

In the 4th generation we try to accomplish, develop and realize as many of the ideas, suggestions and wishes as possible, that we have received from the users, care persons, families and experts from several fields throughout the whole project. These many ideas, suggestions and wishes have been articulated through participation in the many workshops, tests, interviews, discussions and observations during the whole RHYME project.

Some of the users’ wishes, such as dynamic microphone input to the music together with different forms of sensorial stimulating input sensors in a mobile interactive thing, has been a major technological challenge. These user wishes have compelled us to develop six different hardware platforms throughout the project, which was not something we planned to do, but had to do because of its importance for the users and music therapists.

Including direct light response and projection in the tangible objects has also been an important user demand that has been a great design challenge. We try to include and prioritize as many user wishes as possible into a new 4th generation of distributed and social co-creative tangibles with new shapes, structures, surfaces, hardware,  software, music, set design, positive experiences and mastery levels, personalization and interaction forms. Here are some pictures from the ongoing development process:

New hardware solutions under development:
   

New shapes under development:
   

New materials, surfaces and joinery under development:
   

New light solutions under development:
   

New APP with graphical user interface under development:
   

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4th Generation Hardware under development https://musicalfieldsforever.com/rhyme/?p=3059 Tue, 11 Jun 2013 11:46:12 +0000 http://rhyme.no/?p=3059 Continue reading ]]> During the RHYME project so far we have developed a number of hardware platforms. This has been necessary because existing platforms (smartphone, Arduino e.g.)  do not directly offer the functionality and combinations we need, regarding diverse sensors and actuators such as light and speakers. It has been a huge challenge to create the hardware we wanted and needed to offer the best possibilities for our users. We have put a lot of time and effort into it, much more than we originally planned, because the current mobile technology still have major weaknesses . The main challenges we have been  working on are:
real time sound synthesis with low enough latency (response time) for musical interaction.
– sufficient sound quality in terms of loudness, frequency range,
and noise floor in mobile wireless objects.
– battery, both how it is charged, used and integrated as well as how long it lasts.
– combining input from microphone and other sensors in the same mobile object.
– wireless connection and speed related to real time dynamic sound interaction.
light and sensor integration in soft and sensorial stimulating materials.

Therefore we have used much more time than planned on developing different hardware platforms and testing them out in diverse use situations. Here are some of the decisions we have made during the project based on our research and explorations:
– Communication protocol for musical events OSC (Open Sound Control), not MIDI.
– Mobile computer platform iPod Touch (OSX),  or Android.
SuperCollider, not PureData or Max/MSP.
– Wireless communication  by Wifi not Bluetooth or Zigbee.
– 5 Volt usb connectors for all devices not multiple voltages and custom battery connectors.
– Processing as dynamic graphic generation not Jitter or other programs.
– Textile embedded surface mounted LEDs not LEDs with legs on the surface.
Ribbon cable not Conductive thread.
– Embedded projector into the interactive thing, not wall projection.
– Embedded speakers and Subwofer, not external ones.

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