Cross-media https://musicalfieldsforever.com/rhyme Sun, 26 Jul 2020 18:19:47 +0000 en-US hourly 1 https://wordpress.org/?v=5.8.7 RHYME won best Paper Presentation at AudioMostly2016 https://musicalfieldsforever.com/rhyme/?p=4692 Sun, 09 Oct 2016 18:54:47 +0000 http://musicalfieldsforever.com/rhyme/?p=4692 Continue reading ]]> http://audiomostly.com/

Photo: J. Fagerlönn

RHYME member Anders-Petter Andersson won best paper presentation when he presented Birgitta Cappelen and his paper on AudioMostly2016 the 6th October 2016.  The motivation the committee gave was: “A very pedagogical, well-designed and passionate presentation with humorous and daring elements”

The paper is called Health Improving Multi-Sensorial and Musical Environments’ and, “focus on the designed qualities of the Polly World environment, and specifically on the multi-sensorial and musical interaction design”. In the paper they present how they have designed the interactive music and multi-sensorial qualities of the environment, to make them health promoting, by combining knowledge from the field of interactive Music composition, Interaction Design and Tangible Interaction with knowledge from therapeutic disciplines such as Music and Health, Music Therapy and Sensory Integration. One of the main findings is the positive results moving from Multi-Sensory feedback, focusing on auditive, tactile, visual modalities, to Multi-Sensorial, motivating mastering over time, creating expectations, building on rhythmic, narrative, musical, relational and cultural.

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User testing the Polly World at Haug https://musicalfieldsforever.com/rhyme/?p=4107 Tue, 02 Dec 2014 16:31:42 +0000 http://rhyme.no/?p=4107 Continue reading ]]>

During November we user tested the 4th generation of the RHYME Co-creative Tangibles, the Polly World, at the Haug School and Resource Centre. This is the last user tests the RHYME project conduct at Haug with the children that have followed the project for 4 years .  We like to take this opportunity to thank all Haug personnel, children and parents for their unique contribution and engagement in the RHYME project.

During the user study both children, parents, personal assistants, teachers, music therapists and occupational therapists participated and gave their responses to the Polly World. With the Polly World we have tried to put together all the demands, suggestions and wishes from users and experts related to the three earlier generations of RHYME’s Co-creative Tangibles, in addition to new Social Media functionality.
In the 4th generation of tangibles, family and friends explore interaction with social media, sending musical messages, using the PollyCompose App with a graphical interface and text in twitter. The family and other persons interacted and sent messages with picture projected in the physical tangibles Polly Land and Compositions to the mobile tangibles Polly Fire, Polly Ocean and Polly Planet

 

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Testing Polly Compose App https://musicalfieldsforever.com/rhyme/?p=4014 Sat, 15 Nov 2014 15:31:13 +0000 http://rhyme.no/?p=4014 Continue reading ]]> Rhyme’s design and development team is currently doing the last tests of the Polly Compose APP before the user studies with the families.
In the Polly Compose APP the user can interact with the Interactive things at home, Polly Planet, Polly Ocean and Polly Fire through a smartphone or a tablet (see photos below). Polly Compose has an easy to use graphical user interface (see the two picture in the middle) and text based (twitter)  user interface (see picture right) for more advanced music composition.

Testing the tablet interface on an iPad.

       

First you choose the Polly Compose APP on your desktop. The first, Scenes & Things-screen, of three  in the APP opens (see picture to the left).
There you choose Scene (music and visuals) and Thing (Polly Ocean, Polly Fire, Polly Planet). Then hit the [play] button at the bottom (see picture left).

The second screen with the chosen thing in the middle opens (see picture in the middle). Here you can test out the and learn how to play on the thing and how it sounds, before sending the composition to be played on the physical thing at home. You build up a composition by hitting the sensors on the screen representing the sensors on the interactive physical thing. You can also specify how you want the action to be performed (fast, slow, slow etc.).  A composition is being built up and visualized over the play and send buttons at the bottom of the screen (see right upper picture).
You play your composition by hitting the [play] button. You send the composition by hitting [send], and you edit  (see left lower picture) and save and give it a name by hitting [edit] .
You can go to the first screen and choose another Scene or Thing by hitting  [back].

The sent Twitter Composition is received in the Interactive thing. In our example here Birgitta sends a Composition to Polly Planet (see picture lower right) and Polly Planet plays the music and light Composition.

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Polly World on Vimeo https://musicalfieldsforever.com/rhyme/?p=3996 Fri, 31 Oct 2014 11:23:45 +0000 http://rhyme.no/?p=3996 Continue reading ]]>
We have created a little video about the physical interaction i Polly World (not the social screen based App interaction). The video is shot by Alexandre Chapell and edited by Mariko Rhode and Birgitta Cappelen. Thanks to Sara, Anders and Berit and their children for their contribution.

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Pilot test of Polly World https://musicalfieldsforever.com/rhyme/?p=3450 Tue, 17 Jun 2014 00:00:56 +0000 http://rhyme.no/?p=3450 Continue reading ]]> PollyworldAfter a long and very demanding design and development period of the 4th generation of the Co-creative Tangibles, named Polly World, we have conducted a first pilot study. Polly World is an attempt to answer all the demands, suggestions  and wishes from users and experts related to the three earlier generations of RHYME’s Co-creative Tangibles, in addition to Social Media functionality. Developing the Polly World has therefore represented much more work and complex challenges than we initially planned for and understood. It  has therefore extended the project massively. Some of the major challenges and user demands have been:

  • Dynamic and interactive change of microphone input in mobile Co-creative Tangibles. So the users continuously can change their singing while  interacting with diverse sensors of the wireless Tangibles.
  • Closer and more intimate and embodied relation to the video projection, compared to traditional wall projection, TV and Computer Screens.
  • Better sound quality in the mobile Tangibles, regarding both sound frequency range and volume.
  • More varied musical choices and tunes ( for expanded the self-regulating possibilities), regarding forms of musical interaction (musicking), type of music and sound experiences (music tunes, genres and soundscapes), so the users can easily handle and choose music, music related activity and intensity level.
  • More robust transparent textile surfaces, since light is an important response dimension both in the interactive surfaces and part of the whole audio-visual experience.
  • Better touch sensor solutions, both regarding interaction possibilities and surface qualities like colour, softness, light response, responsiveness and durability.
  • More engaging and sensorial stimulating surfaces, to engage and motivate interaction with non-computer surfaces to gain a more fluent tactile, sensorial and interactive (computer based ) experience.
  • Easier grips and more possibilities to handle input sensors like microphone and bend sensors.
  • Possibility for the user to include their own things into the musical experience and make their own things sing along and expand the self-regulating possibilities.
  • Easier battery charging of the mobile Tangibles, so that the users easily can do it themselves.
  • Easier start and stop of the system, so the user can handle it themselves.
  • Movable Tangibles, so the whole Polly World can be moved, installed and stored rather easy. These practicalities took days and were in several cases impossible with earlier generations of the Co-creative Tangibles…
  • Social Media functionality  for distributed interaction on Smartphones and Tablets over the Internet (will be described in detail in a later post).

All these user and expert wishes (and many more) we have tried to put together in the new generation of the Co-creative Tangibles, Polly World. The Polly World consists currently of 4 Interactive, networked things, Co-creative Tangibles. The biggest , Polly Land, is wired , and 3 are mobile and wireless.  Polly Land contain a close projection using back ground projection onto a acrylic surface included in the soft textile  landscape. Polly Land has three “arms” containing RFID-reader, camera and microphone. It has a stand alone Wi-Fi system. The three other Polly interactive things is Polly Planet, Polly Fire and Polly Ocean.

Polly Land Polly Planet Polly Fire PollyOcean

They have their own separate colour  so they are easy to identify and interact with using a graphical interface on Smartphone and iPad. But the different sensors has the same shape, surface and interaction form. For instance is all touch sensors soft velvet triangles with the same output light pattern, but in Polly Land they are blue, in Ocean they are turquoise, in Fire they are orange and in Polly Planet they are yellow.  The same is the case with all input sensors like the bend sensors, the microphones, the RFID-readers and inductive charger.

The different shapes are built on traditional shapes within the field, such as Polly Planet that is bases on a ball shape. The shapes are constructed of triangles joined together with strong bands like trails the users can follow around the shapes to find more  sensorial challenges and experiences. The input areas are coloured sports fabric that contrasts the passive grey wool patches. Every Polly Tangibles, interactive thing has big light output patches included, some with speakers embedded.

Here are some more situations from the pilot test 16. June 2014:
Father and child in Polly Fire Child handling the bend-sensor alone Father and child climbing on Polly Land Sleeping father and child in  Polly Land Child learning how to choose music with the RFID-reader, the white soft glowing triangle Family in Polly World Mother and child playing music with NFC  Adults playing music in Polly World together

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Creating an Open Musical Experience https://musicalfieldsforever.com/rhyme/?p=3397 Fri, 30 May 2014 16:15:38 +0000 http://rhyme.no/?p=3397 Continue reading ]]> The RHYME development team are currently working on creating the music for the 4th generation of RHYME Co-creative Tangibles. The goal is to meet the demands from the users, music therapists and focus groups, to choose the music of their own liking (self-regulation), both well known music and more abstract soundscapes. We edit and de-compose a linear tune into musically significant elements. Elements that the users can re-compose, based on advanced musical rules into a continuous musical experience, by interacting together. The different users, both at home and on a distance, can interact and co-create the music together. The co-creation can be achieved in many ways: through physical interaction in the Co-creative Tangibles; through a graphical iPad interface; or through writing compositions in a high level musical Twitter language on the mobile phone.
The 4th generation Co-creative Tangibles, named Polly, will offer the users a broad range of musical styles from beat-based popular music, children songs, classical music to more contemporary musical experiences. Currently (June 2014) we have about 40 different interactive visual and musical soundscapes the users can select from by choosing preferred Scene Cards with RFID tag. Under are some of the Scene Cards  Polly offers so far, but this part of Polly is in continues development, so we can offer new visual and musical experiences :

fox-2 lys-2 byssa-2 city-2 factory-2 gimme-2 lonesome-2 Boogi WondelandDyrene i Afrika edderkopp-2 help-2 bakvendtland-2

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Developing 4th generation, distributed and social media https://musicalfieldsforever.com/rhyme/?p=3227 Thu, 10 Oct 2013 12:33:55 +0000 http://rhyme.no/?p=3227 Continue reading ]]> Currently we are working intensively with the development of the 4th generation of Co-creative Tangibles. The 4th generation of Co-creative Tangibles are in the project plan defined as “distributed and social media”.  In the RHYME project this means that the users can co-create across different media, space and time. For instance that a sibling can interact through a smartphone or tablet from another place, with her sister or brother and the Co-creative Tangibles at home.

In the 4th generation we try to accomplish, develop and realize as many of the ideas, suggestions and wishes as possible, that we have received from the users, care persons, families and experts from several fields throughout the whole project. These many ideas, suggestions and wishes have been articulated through participation in the many workshops, tests, interviews, discussions and observations during the whole RHYME project.

Some of the users’ wishes, such as dynamic microphone input to the music together with different forms of sensorial stimulating input sensors in a mobile interactive thing, has been a major technological challenge. These user wishes have compelled us to develop six different hardware platforms throughout the project, which was not something we planned to do, but had to do because of its importance for the users and music therapists.

Including direct light response and projection in the tangible objects has also been an important user demand that has been a great design challenge. We try to include and prioritize as many user wishes as possible into a new 4th generation of distributed and social co-creative tangibles with new shapes, structures, surfaces, hardware,  software, music, set design, positive experiences and mastery levels, personalization and interaction forms. Here are some pictures from the ongoing development process:

New hardware solutions under development:
   

New shapes under development:
   

New materials, surfaces and joinery under development:
   

New light solutions under development:
   

New APP with graphical user interface under development:
   

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Video of the 3rd Generation student projects are online! https://musicalfieldsforever.com/rhyme/?p=2911 Wed, 05 Dec 2012 01:12:30 +0000 http://rhyme.no/?p=2911 Continue reading ]]> Here are videoes of the student projects from the Sensorial and Musical Interaction course at AHO 2012. Stian Ruud recorded video during the exhibition 2. November and edited short video clips to put on Vimeo. All the Musicking Tangibles are wireless and run by iPodTouch and RHYMEs breakout card kDevice, which uses Bluetooth. The Tangibles use various sensors like pressure  touch, RFID, microphone and accelerometers to play and vary the music. All music programming is done in SuperCollider. All installations has LEDs included in the textile that vary with the interaction and music. The Stump Drum also has vibrators as output in its arms. Watch the video clips here below. You can find more information of the project  by clicking on the project names.

Chilli Net

Cove

Dynamic Rock

Ebbe

Stump Drum

Whispering Willow

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RHYME at Music Technology Days 2012 https://musicalfieldsforever.com/rhyme/?p=2317 Sun, 07 Oct 2012 12:31:26 +0000 http://rhyme.no/?p=2317 Continue reading ]]> Birgitta Cappelen,  Fredrik Olofsson and Anders-Petter Andersson presented their new RHYME musicking tangible,  Reflect,  at Music Technology Days 2012 arranged by NOTAM (Norwegian Centre for Music and Technology in the Arts) and NMH (Norwegian Academy of Music). The title for their presentation is REFLECT – an empowering NFC musicking environment. In the talk they will present the background, the technology and the empowering potentials of Reflect.
The conference will be held around Oslo 23.-26. October 2012.

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Started testing 2nd Generation – WAVE https://musicalfieldsforever.com/rhyme/?p=1787 Sun, 04 Mar 2012 12:50:43 +0000 http://rhyme.no/?p=1787 Continue reading ]]> On Friday March 2nd we started the action based empirical study of the 2nd generation of RHYME co-creative tangibles,  Wave.  The empirical study which we carried out at Haug School and Resource center continued the whole of March 2012, according to the RHYME project plan. Below you will find some examples of different interaction forms the Wave carpet offers. We do not publish pictures of the children participating in the study of ethical reasons.

     



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